Friday Night Bytes: Binary Boy
Friday, February 15, 2013 at 6:40PM
Eric Leslie

I don't know if this'll be a regular thing, so maybe I shouldn't kick it off with a column title, but it's a Friday, it's nighttime, and I played a short free game that I want to tell you about. So, Friday Night Bytes. Okay? Okay. Here we go.

I got an e-mail yesterday from Jared Johnson of Data-Fidelity, asking me to check out his new game Binary Boy. I'm glad that I did! It's short, it's fun, and it's got a solid concept with a lot of room for future expansion. Let's start with a trailer.

Jared cites VVVVVV and Proun as his influences, and you might remember that I liked both of those games a lot, so I was excited to dig into Binary Boy and see what he'd taken from them.

The answer is, a surprising amount for such a small game. Like VVVVVV, Binary Boy is a two-state platformer (I think I just made up a term), in that your character controls his horizontal movement and his vertical orientation, but nothing else. You're either pointing up, or you're pointing down. Unlike VVVVVV (but exactly like Proun), you are anchored to a line that traverses the level, along which obstacles attempt to thwart your forward progression. There's no fail state; hitting any obstacle or being pushed off the line bounces you back to a checkpoint, which are placed very generously. Your goal (again, like Proun) is to complete the levels as quickly and gracefully as possible. Jared claims his best time is around six and a half minutes; I managed to do it in something closer to twelve minutes. Regardless, we're not talking about a big time commitment.

Things that impressed me:

Things that made me go "hrm":

On the whole, I'd like to see a little more done with this concept than is presented here - the levels are so short that just as soon as you've had a chance to say "oh, neat!" it's over and you're on to the next thing. Stuff like working an "attack" into your flip ability and using a rising / falling water level to provide platforming puzzles are really good ideas, but could be built out a lot more. The inspirations here are clear, but the experience is so short that it never quite hits the "oh WOW" moments of VVVVVV.

But this is a free game, and also an early effort from a young and promising designer. If you've got some time and you like trying out new takes on the platforming genre as much as I do, I strongly recommend giving it a look.

Article originally appeared on Erratic Gamer - So many games. So little time. (http://www.erraticgamer.com/).
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