Indie Surprise: Teleglitch is Superb.
Tuesday, November 27, 2012 at 12:49PM
Eric Leslie

Thanks to RockPaperShotgun, as usual, for pointing me to something that just eats two hours and I'm left wondering what happened.

Teleglitch is a procedurally generated top-down action game in the vein of Doom, if Doom were also a roguelike but roguelikes weren't turn based. Here, why don't I just let them describe it.

The game takes place in procedurally generated military research & training complex that has a different map every time you play. Our mission is to give players like you a chance to walk in the dark corridors, gripping their gun and few last rounds of ammunition. To play with finger on the trigger, high on adrenaline. We want to give you the paranoid, sweaty, and bloody hard kind of fun.

It's admittedly similar to some other games I've played - it's unsurprisingly a little bit like the Doom Roguelike (which is excellent), if that were realtime. It's also a little bit like the R.I.P. series, if that were procedural and ammo was more sparse. It's a mashup of a lot of good stuff, basically, and I became immediately entranced with it. Here are a few things it does that I think are notable.

Here's how the game looks (if you're sick of pixel art, this may turn you off, but I'm loving it):

The free demo (Windows) contains more than enough gameplay to tell you whether you want to play more, so please, download it and give it a try. I was very pleasantly surprised.

Article originally appeared on Erratic Gamer - So many games. So little time. (http://www.erraticgamer.com/).
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